Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics

Using the TLayer3D component

TLayer3D is one of the available 3D layers you can find under the 3D Layers category in the IDE component palette. It is basically a bridge between the 3D and 2D world as it is actually a 3D visual component that can host 2D visual components.

You can make use of a TLayer3D instance as you would any other 3D FMX components. You can set its position (three-axis rotation included), size, scale, and any other available property that you would find in other 3D components. With the additional feature, this component can be a parent of, just to name a couple of possibilities, a TListView or a TLayout instance.

In the Mix3D2D demo project, you can see I've created a 3D application (using the TForm3D approach discussed earlier in this chapter) with some 3D objects. As you can see in the following screenshot, there are two TDummy instances, one holding the 3D scene (specifically a TProxyObject component), and a second one named DummyUI holding...