Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Merging TFrameStand with 3D visuals

As you have seen, Chapter 8Divide and Conquer with TFrameStand, was dedicated to TFrameStand (and its twin implementation about forms, TFormStand). These two simple yet powerful components may change the way you address mobile (and not only mobile) visual programming with Delphi and FireMonkey.

As you will probably remember, we discussed how to model your application using a state-machine abstraction. Each view is a state of the machine and actions/events are equivalent to transitions. Now that we have added 3D capabilities to our knowledge, we may want to use them in order to provide fancy visual transitions across views. We just learned that it is possible (and easy) to mix 2D and 3D visual components with FMX, thanks to components such as TViewport3D and TLayer3D.

The Stand3D official demo (https://github.com/andrea-magni/TFrameStand/tree/master/demos/Stand3D) showcases how you can implement a 3D transition across standard high-definition...