Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics

Mastering drawers and panels

In this section, we are going to learn about drawers and panels. These are some very commonly used containers for organizing UI elements in modules. In most situations, UIs are focused on a main content and the current trend (especially on mobile) is to split each activity (or task) the user should accomplish into a separate, dedicated, UI module (mobile apps are often modeled as state machines where each state has a corresponding view).

This means you will find yourself designing your form (or frame as we'll see in Chapter 8, Divide and Conquer with TFrameStand) with a specific target in mind and trying to focus the user's attention on that. However, even if we strive much to reduce our UIs and keep the user focused on the main topic, we often need places to put secondary UI elements, settings, menus, and similar things. Sometimes it is useful to also have a container for a group of UI elements to keep them in the same context, improving the overall...