Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics
Understanding FMX Style Concept

In the previous chapter, we learned about data binding, quite a fundamental piece of knowledge for every developer. Data is provided to the user in order to be consumed or manipulated through the user interface. Specifically, we are talking about the Graphical User Interface (GUI) delivering visual interaction for the end user.

In this chapter, we'll learn about a central concept of the FMX framework, that is, Style. This is the part of technology that enables the framework to abstract visual aspects from behavioral ones, enabling the styling of applications (including native-platform styling).

This chapter will cover the following topics:

  • Learning about multi-platform visual programming
  • Introducing the Style concept
  • Approaching the TStyleBook component
  • Managing styles: the TStyleManager component
  • Learning about platform-native controls

At...