Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "A second way to customize your items (exactly as described for TListBox items) is to inherit your own class from TTreeViewItem and provide extra functionality or on-board components directly via code."

A block of code is set as follows:

TMyTreeViewItem = class(TTreeViewItem)
FPerson: TPerson;
procedure SetPerson(const Value: TPerson);
property Person: TPerson read FPerson write SetPerson;

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

procedure TMyTreeViewItem.SetPerson(const Value: TPerson);
FPerson := Value;
Text := Person.ToString;

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "The exact specifications of these boundaries are shown in the top toolbar of the BitmapLinks editor, in gray text: TBounds (4,00,168,00)-(84,00,197,00) TBounds (3,00,3,00)-(3,00,3,00)."

Warnings or important notes appear like this.
Tips and tricks appear like this.