Book Image

Delphi High Performance

By : Primož Gabrijelčič
Book Image

Delphi High Performance

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for Microsoft Windows, Apple Mac OS X, Google Android, iOS, and now Linux with RAD Studio 10.2. This book will be your guide to build efficient high performance applications with Delphi. The book begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. It will teach you how to improve your algorithms before taking you through parallel programming. You’ll then explore various tools to build highly concurrent applications. After that, you’ll delve into improving the performance of your code and master cross-platform RTL improvements. Finally, we’ll go through memory management with Delphi and you’ll see how to leverage several external libraries to write better performing programs. By the end of the book, you’ll have the knowledge to create high performance applications with Delphi.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell


Performance matters!

I started programming on 8-bit micros, and boy, was that an interesting time! Memory was typically not a problem as we didn't write big programs, but they certainly weren't running fast, especially if you run them with a built-in BASIC interpreter. It is not surprising that I quickly learned assembler and spent lots of early years shifting bits and registers around. So did almost everybody else who wanted to release a commercial application written for one of those computers. There were, more or less, no games and applications written in BASIC simply because they would run too slow and nobody would use them.

Time has changed; computers are now fast—incredibly fast! If you don't believe me, check the code examples for this book. A lot of times, I had to write loops that spin over many million iterations so that the result of changing the code would be noticed at all. The raw speed of processors has also changed the software development world. Low-level languages such as assembler and C mostly gave way to more abstract approaches—C#, C++, Delphi, F#, Java, Python, Ruby, JavaScript, Go, and so on. The choice is yours. Almost anything you write in these languages runs fast or at least fast enough.

Computers are so fast that we sometimes forget the basic rule—performance matters. Customers like programs that operate so fast that they don't have to think about it. If they have to wait 10 seconds for a form to appear after clicking on a button, they won't be very happy. They'll probably still use the software, though, provided that it works for them and doesn't crash. On the other hand, if you write a data processing application that needs 26 hours for a job that executes daily, you'll certainly lose them.

I'm not saying that you should switch to assembler. Low-level languages are fast, but coding in them is too slow for modern times, and the probability of introducing bugs is just too high. High-level languages are just fine, but you have to know how to use them. You have to know what is fast and what not and—preferably—you should take this into account when designing the code.

This book will walk you through the different approaches that will help you write better code. Writing fast code is not the same as optimizing a few lines of your program to the extreme. Most of the time, that is in fact the completely wrong approach! However, I'm getting ahead of myself. Let the book speak for itself.

Who this book is for

This book was written for all Delphi programmers out there. You will find something interesting inside, whether you are new to programming or a seasoned old soul. I'm talking about basic stuff, about strings and arrays, lists and objects, but I'm also discussing parallel programming, memory manager internals, and object linking. There is also plenty of dictionaries, pointers, algorithmic complexities, code inlining, parameter passing, and what not.

So, whoever you are, dear reader, I'm pretty sure you'll find something new in this book. Enjoy!

What this book covers

Chapter 1, About Performance, talks about performance. We'll dissect the term itself and try to find out what users actually mean when they say that a program is performing (or not performing) well. Then, we will move into the area of algorithm complexity. We'll skip all the boring mathematics and just mention the parts relevant to programming. We will also look at different ways of finding the slow (non-performant) parts of the program, from pure guesswork to measuring tools of a different sophistication, homemade and commercial.

Chapter 2, Fixing the Algorithm, examines a few practical examples where changing an algorithm can speed up a program dramatically. In the first part, we'll look at graphical user interfaces and what we can do when a simple update to TListBox takes too long. The second part of the chapter explores the idea of caching and presents a reusable caching class with very fast implementation. In the last part, we'll revisit some code from Chapter 1About Performance, and make it faster, again, by changing an algorithm.

Chapter 3, Fine-Tuning the Code, deals with lots of small things. Sometimes, performance lies in many small details, and this chapter shows how to use them to your advantage. We'll check the Delphi compiler settings and see which ones affect the code speed. We'll look at the implementation details for built-in data types and method calls. Using a correct type in a right way can mean a lot. Of course, we won't forget about the practical side. This chapter will give examples of different optimization techniques, such as extracting common expressions, using pointers to manipulate data, and implementing parts of the solution in assembler. At the end, we'll revisit the code from Chapter 1, About Performance, and make it even faster.

Chapter 4, Memory Management, is all about memory. It starts with a discussion on strings, arrays, and how their memory is managed. After that, we will move to the memory functions exposed by Delphi. We'll see how we can use them to manage memory. Next, we'll cover records—how to allocate them, how to initialize them, and how to create useful dynamically-allocated generic records. We'll then move into the murky waters of memory manager implementation. I'll sketch a very rough overview of FastMM, the default memory manager in Delphi. First, I'll explain why FastMM is excellent and then I'll show when and why it may slow you down. We'll see how to analyze memory performance problems and how to switch the memory manager for a different one. In the last part, we'll revisit the SlowCode program and reduce the number of memory allocations it makes.

Chapter 5, Getting Started with the Parallel World, moves the topic to parallel programming. In the introduction, I'll talk about processes and threads, and multithreading and multitasking to establish some common ground for discussion. After that, you'll start learning what not to do when writing parallel code. I'll explain how the user interface must be handled from background threads and what problems are caused by sharing data between threads. Then, I'll start fixing those problems by implementing various kinds of synchronization mechanisms and interlocked operations. We'll also deal with the biggest problem synchronization brings to the code—deadlocking. As synchronization inevitably slows the program down, I'll explain how to achieve the highest possible speed using data duplication, aggregation, and communication. At the end, I'll introduce two third-party libraries that contain helpful parallel functions and data structures.

Chapter 6, Working with Parallel Tools, focuses on a single topic, Delphi's TThread class. In the introduction, I'll explain why I believe that TThread is still important even in this modern age. I will explore different ways in which TThread based threads can be managed in your code. After that, I'll go through the most important TThread methods and properties and explain what they're good for. In the second part of the chapter, I'll extend TThread into something more modern and easier to use. Firstly, I'll add a communication channel so that you'll be able to send messages to the thread. After that, I'll implement a derived class designed to handle one specific usage pattern and show how this approach simplifies writing parallel code to the extreme.

Chapter 7, Exploring Parallel Practices, moves the multithreaded programming to more abstract terms. In this chapter, I'll discuss modern multithreading concepts: tasks and patterns. I'll look into Delphi's own implementation, Parallel Programming Library, and demonstrate the use of TTask/ITask. We'll look at topics such as task management, exception handling, and thread pooling. After that, I'll move on to patterns and talk about all Parallel Programming Library patterns: Join, Future, and Parallel For. I will also introduce two custom patterns—Async/Await and Join/Await—and finish the chapter with a discussion on the Pipeline pattern from OmniThreadLibrary.Chapter 8, Using External Libraries, admits that sometimes Delphi is not enough. Sometimes the problem is too complicated to be efficiently solved by a human. Sometimes Pascal is just lacking the speed. In such cases, we can try finding an existing library that solves our problem. In most cases, it will not support Delphi directly but will provide some kind of C or C++ interface. This chapter looks into linking with C object files and describes typical problems that you'll encounter on the way. In the second half, I'll present a complete example of linking to a C++ library, from writing a proxy DLL to using it in Delphi.

Chapter 9, Best Practices, wraps it all up. In this last chapter, I'll revisit all the important topics I explored in previous chapters. At the same time, I'll drop in some additional tips, tricks, and techniques.

To get the most out of this book

Although you can read this book in bed or on the beach, you will need a computer and Delphi to play with the code examples. The code was written in Delphi 10.2 Tokyo, but it should also work without a problem in the older versions. I did use some modern features in demos—and dedicated a chapter to Parallel Programming Library that was introduced in Delphi XE7—so anything older than that is hit and miss.

This book does not refer to any functionality specific to the Enterprise edition. You'll be able to test all the code with the entry-level professional edition.

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Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "A string parameter value is present in a string list."

A block of code is set as follows:

function IsPresentInList(strings: TStrings; const value: string): Boolean;
  i: Integer;
  Result := False;
  for i := 0 to strings.Count - 1 do 
    if SameText(strings[i], value) then 

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Go to Options | Options, then select General Search directory."


Warnings or important notes appear like this.


Tips and tricks appear like this.

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