Book Image

C++ Reactive Programming

By : Praseed Pai, Peter Abraham
Book Image

C++ Reactive Programming

By: Praseed Pai, Peter Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (20 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we discussed the threading library available in C++ standard libraries. We saw how to launch and manage a thread, and discussed different aspects of the threading library, such as how to pass arguments into a thread, ownership management of a thread object, sharing of data between threads, and so on. The C++ standard threading library can execute most callable objects as threads! We have seen the importance of all the available callable objects in association with threads, such as std::function, Lambdas, and functors. We discussed the synchronization primitives available in the C++ standard library, starting with the simple std::mutex, the use of the RAII idiom to protect mutexes from unhandled exit cases to avoid explicit unlock, and using classes such as std::lock_guard and std::unique_lock. We also discussed condition variables (std::condition_variable) in the context of thread synchronization. This chapter lays a good foundation for concurrency support introduced...