Book Image

C++ Reactive Programming

By : Praseed Pai, Peter Abraham
Book Image

C++ Reactive Programming

By: Praseed Pai, Peter Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (20 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Qt event model with signals/slots/MOC – an example


In this section, we will create an application to handle mouse events in QLabel. We will override the mouse events in a custom QLabel and handle them in the dialog where the custom label is placed. The approach to this application is as follows:

  1. Create a custom my_QLabel class, inherited from the framework QLabel class, and override the mouse events, such as mouse-move, mouse-pressed, and mouse-leave.
  2. Define the signals that correspond to these events in my_QLabel, and emit them from the corresponding event handlers.
  3. Create a dialog class inherited from the QDialog class, and handcode the positions and layouts of all of the widgets, including the custom widget created to handle mouse events.
  4. In the dialog class, define the slots to handle the emitted signals from the my_QLabel object, and display the appropriate results in the dialog.
  5. Instantiate this dialog under the QApplication object, and execute.
  6. Create the project file to build a widget...