Book Image

Qt5 Python GUI Programming Cookbook

By : B. M. Harwani
Book Image

Qt5 Python GUI Programming Cookbook

By: B. M. Harwani

Overview of this book

PyQt is one of the best cross-platform interface toolkits currently available; it's stable, mature, and completely native. If you want control over all aspects of UI elements, PyQt is what you need. This book will guide you through every concept necessary to create fully functional GUI applications using PyQt, with only a few lines of code. As you expand your GUI using more widgets, you will cover networks, databases, and graphical libraries that greatly enhance its functionality. Next, the book guides you in using Qt Designer to design user interfaces and implementing and testing dialogs, events, the clipboard, and drag and drop functionality to customize your GUI. You will learn a variety of topics, such as look and feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. Lastly, the book takes you through how Qt5 can help you to create cross-platform apps that are compatible with Android and iOS. You will be able to develop functional and appealing software using PyQt through interesting and fun recipes that will expand your knowledge of GUIs
Table of Contents (20 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Making a bouncing ball


In this recipe, you will make a bouncing ball; when clicking a button, a ball falls towards the ground and on touching the ground, it bounces back to the top. In this recipe, you will understand how a basic animation is applied on an object. This recipe will consist of a push button and a ball, and when the push button is pressed, the ball will start animating towards the ground.

How to do it...

To make a ball appear to be bouncing, we need to make it first animate towards the ground, and then from the ground up to the sky. To do so, we will be invoking the setKeyValueAt method of the QPropertyAnimation class three times. The first and second calls to the setKeyValueAt method will make the ball animate from the top to the bottom. The third call to the setKeyValueAt method will make the ball animate from bottom to top. The coordinates in the three setKeyValueAt methods are provided so that the ball bounces in the opposite direction, and not where it came from. The following...