Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

ScopeGuard

This chapter covers a pattern that can be seen as a generalization of the RAII idiom we studied earlier. In its earliest form, it is an old and established C++ pattern, however, it is also one that has particularly benefited from the language additions in C++11, C++14, and C++17. We will witness the evolution of this pattern as the language becomes more powerful. The ScopeGuard pattern exists at the intersection of the declarative programming (say what you want to happen, not how you want it done) and error-safe programs (especially exception safety). We will have to learn a bit about both before we fully understand the ScopeGuard.

The following topics will be covered in this chapter:

  • How can we write error-safe and exception-safe code?
  • How does RAII make error handling easier?
  • What is composability as applied to error handling?
  • Why is RAII not powerful enough for...