Book Image

Hands-On Domain-Driven Design with .NET Core

By : Alexey Zimarev
5 (1)
Book Image

Hands-On Domain-Driven Design with .NET Core

5 (1)
By: Alexey Zimarev

Overview of this book

Developers across the world are rapidly adopting DDD principles to deliver powerful results when writing software that deals with complex business requirements. This book will guide you in involving business stakeholders when choosing the software you are planning to build for them. By figuring out the temporal nature of behavior-driven domain models, you will be able to build leaner, more agile, and modular systems. You’ll begin by uncovering domain complexity and learn how to capture the behavioral aspects of the domain language. You will then learn about EventStorming and advance to creating a new project in .NET Core 2.1; you’ll also and write some code to transfer your events from sticky notes to C#. The book will show you how to use aggregates to handle commands and produce events. As you progress, you’ll get to grips with Bounded Contexts, Context Map, Event Sourcing, and CQRS. After translating domain models into executable C# code, you will create a frontend for your application using Vue.js. In addition to this, you’ll learn how to refactor your code and cover event versioning and migration essentials. By the end of this DDD book, you will have gained the confidence to implement the DDD approach in your organization and be able to explore new techniques that complement what you’ve learned from the book.
Table of Contents (14 chapters)

Consistency Boundary

In monolithic systems, everything seems to be fully consistent. To achieve consistency, a lot of logic is outsourced to the database engine and becomes implicit, hard to figure out at a glance, and hard to test. Database transactions are frequently used to ensure that multiple-state mutations are executed at once. If the data becomes inconsistent, that usually means failure, and that requires an extensive investigation to fix the issue.

Domain-Driven Design (DDD) means avoiding complex graphs of entities. Instead, developers need to find a minimal logical set of entities that belong together and therefore need to be updated together to ensure consistency. Such a group of entities is called an aggregate.

The following topics will be covered in this chapter:

  • Command handling as a unit of work
  • Consistency and transactions
  • Aggregates and aggregate root patterns...