Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

A roadmap to a good design

As we discussed the design evolution in previous section, we have already hinted at the criteria that ensure design quality:

  • It has to be flexible enough to adapt to the incoming changes (they are as inevitable as taxes, so you'd better be ready)
  • It has to clearly communicate the project structure and specialization of each part
  • It has to use well-defined domain terminology
  • It has to allow testing parts in isolation and integrated together
  • It has to be presented in a form that allows us to discuss it with the future customers and, ideally, is tested by them
  • It has to take full advantage of the four OOP conceptsencapsulation, interface, inheritance, and polymorphism

Those are general criteria for any project and any OOP language. But in this book, we introduce Java best practices, so we need to mainly discuss the detailed design, coding...