Book Image

Hands-On Design Patterns with Kotlin

By : Alexey Soshin
Book Image

Hands-On Design Patterns with Kotlin

By: Alexey Soshin

Overview of this book

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (13 chapters)

Visitor

This design pattern is usually a close friend of the Composite design pattern that we discussed in Chapter 3, Understanding Structural Patterns. It can either extract data from a complex tree-like structure or add behavior to each node of the tree, much like the Decorator design pattern.

So, my plan, being a lazy software architect, worked out quite well. Both my mail-sending system from Builder and my request-answering system from Chain of Responsibility worked quite well. But some developers still begin to suspect that I'm a bit of a fraud.

To confuse them, I plan to produce weekly emails with links to all the latest buzzword articles. Of course, I don't plan to read them myself, just collect them from some popular technology sites.

Writing a crawler

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