Book Image

Mastering Geospatial Development with QGIS 3.x - Third Edition

By : Shammunul Islam, Simon Miles, Kurt Menke, GISP, Richard Smith Jr., GISP, Luigi Pirelli, John Van Hoesen, GISP
Book Image

Mastering Geospatial Development with QGIS 3.x - Third Edition

By: Shammunul Islam, Simon Miles, Kurt Menke, GISP, Richard Smith Jr., GISP, Luigi Pirelli, John Van Hoesen, GISP

Overview of this book

QGIS is an open source solution to GIS and widely used by GIS professionals all over the world. It is the leading alternative to proprietary GIS software. Although QGIS is described as intuitive, it is also, by default, complex. Knowing which tools to use and how to apply them is essential to producing valuable deliverables on time. Starting with a refresher on the QGIS basics and getting you acquainted with the latest QGIS 3.6 updates, this book will take you all the way through to teaching you how to create a spatial database and a GeoPackage. Next, you will learn how to style raster and vector data by choosing and managing different colors. The book will then focus on processing raster and vector data. You will be then taught advanced applications, such as creating and editing vector data. Along with that, you will also learn about the newly updated Processing Toolbox, which will help you develop the advanced data visualizations. The book will then explain to you the graphic modeler, how to create QGIS plugins with PyQGIS, and how to integrate Python analysis scripts with QGIS. By the end of the book, you will understand how to work with all aspects of QGIS and will be ready to use it for any type of GIS work.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Using the 2.5D renderer


QGIS now has a 2.5D renderer, so named because it doesn't actually allow you to generate a three-dimensional scene, but it does allow data to be rendered in such a way that height and some 3D perspective is shown. The most obvious use case for this renderer is showing building footprint polygons extruded upward, based on the building height. For this example, we are using the lower_manhatten_buildings.shp shapefile. This represents building footprints below 14th Street.

Importantly, it includes a NUM_FLOORS attribute, which will be used to extrude the buildings:

  1. Open the Layer Properties | Style tab for this layer.
  2. Choose the 2.5Drenderer.
  3. For Height,you can use any column representing heights. Here, theNUM_FLOORScolumn is being used in an expression:"NUM_FLOORS" * 4. Using this multiplier gives extra extrusion. If no such attribute exists, you can simply use a numeric height for all features. The default is10.
  4. Keep the default RoofandWallcolors.
  5. The 2.5Dexpression is seen...