Book Image

Hands-On Parallel Programming with C# 8 and .NET Core 3

By : Shakti Tanwar
Book Image

Hands-On Parallel Programming with C# 8 and .NET Core 3

By: Shakti Tanwar

Overview of this book

In today’s world, every CPU has a multi-core processor. However, unless your application has implemented parallel programming, it will fail to utilize the hardware’s full processing capacity. This book will show you how to write modern software on the optimized and high-performing .NET Core 3 framework using C# 8. Hands-On Parallel Programming with C# 8 and .NET Core 3 covers how to build multithreaded, concurrent, and optimized applications that harness the power of multi-core processors. Once you’ve understood the fundamentals of threading and concurrency, you’ll gain insights into the data structure in .NET Core that supports parallelism. The book will then help you perform asynchronous programming in C# and diagnose and debug parallel code effectively. You’ll also get to grips with the new Kestrel server and understand the difference between the IIS and Kestrel operating models. Finally, you’ll learn best practices such as test-driven development, and run unit tests on your parallel code. By the end of the book, you’ll have developed a deep understanding of the core concepts of concurrency and asynchrony to create responsive applications that are not CPU-intensive.
Table of Contents (22 chapters)
Free Chapter
1
Section 1: Fundamentals of Threading, Multitasking, and Asynchrony
6
Section 2: Data Structures that Support Parallelism in .NET Core
10
Section 3: Asynchronous Programming Using C#
13
Section 4: Debugging, Diagnostics, and Unit Testing for Async Code
16
Section 5: Parallel Programming Feature Additions to .NET Core

What are synchronization primitives?

Before understanding synchronization primitives, we need to understand critical section. Critical section is part of the execution path of a thread that must be protected from concurrent access in order to maintain some invariants. Critical section is not a synchronization primitive in itself but relies on synchronization primitives.

Synchronization primitives are simple software mechanisms that are provided by the underlying platform (the OS). They help in multithreading the kernel. Synchronization primitives internally use low-level atomic operations, as well as memory barriers. This means that users of synchronization primitives don't have to worry about implementing locks and memory barriers themselves. Some common examples of synchronization primitives are locks, mutexes, conditional variables, and semaphores. The monitor is a higher...