Book Image

Hands-On Design Patterns with C# and .NET Core

By : Gaurav Aroraa, Jeffrey Chilberto
Book Image

Hands-On Design Patterns with C# and .NET Core

By: Gaurav Aroraa, Jeffrey Chilberto

Overview of this book

Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core. Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC. By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (19 chapters)
Free Chapter
1
Section 1: Essentials of Design Patterns in C# and .NET Core
4
Section 2: Deep Dive into Utilities and Patterns in .NET Core
10
Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud

Modern Software Design Patterns and Principles

In the previous chapter, object-oriented programming (OOP) was discussed in preparation for exploring different patterns. As many patterns rely on concepts in OOP, it is important to introduce and/or revisit these concepts. Inheritance between classes allows us to define an is-a-type-of relationship. This provides a higher degree of abstraction. For example, with inheritance it is possible to perform comparisons such as a cat is a type of animal and a dog is a type of animal. Encapsulation provides a way of controlling the visibility and access of details of a class. Polymorphism provides the ability to handle different objects using the same interface. With OOP, a higher level of abstraction can be achieved, providing a more manageable and understandable way to deal with large solutions.

This chapter catalogs and introduces different...