Book Image

Hands-On System Programming with C++

By : Dr. Rian Quinn
Book Image

Hands-On System Programming with C++

By: Dr. Rian Quinn

Overview of this book

C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client. Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
Table of Contents (16 chapters)

Exploring C++ threads

In the previous section, we learned how POSIX provides support for threads. In this section, we will discuss C++ threads, which are largely inspired by POSIX threads. They provide similar functionality while simplifying the APIs in some ways, and also providing type safety.

The basics of C++ threads

To demonstrate the simplicity of C++ threads, the following example, like the first example in this chapter, creates two threads and then waits for them to finish executing:

#include <thread>
#include <iostream>

void mythread()
std::cout << "Hello World\n";

std::thread t1{mythread};
std::thread t2{mythread};


// > g++ -std=c++17 scratchpad...