Book Image

Hands-On GUI Application Development in Go

By : Andrew Williams
Book Image

Hands-On GUI Application Development in Go

By: Andrew Williams

Overview of this book

Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
Table of Contents (25 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Comparison of GUI Toolkits
Index

Building a user interface


To explore the Fyne toolkit further, let's build our latest version of the GoMail application designed in Chapter 4, Walk – Building Graphical Windows Applications. We will start by setting out the basic application layout.

Layout

Creating a complex layout with Fyne is a case of combining multiple containers, each of which are using one of the layouts provided. It would be possible to write our own layout to set up the interface with a single container, but for this exploration, we will use only the built-in components. Let's start by creating the main application window.

Main email window

To load the first window of a Fyne application, we must create a new application instance using app.New(). After that, we can call the NewWindow() function on this application object. The returned fyne.Window object allows us to control the window on screen and to set its content:

import "fyne.io/fyne/app"

func main() {
   mailApp := app.New()
   browse := mailApp.NewWindow("GoMail...