Book Image

Lua Quick Start Guide

By : Gabor Szauer
4 (1)
Book Image

Lua Quick Start Guide

4 (1)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)

Inheritance

A key concept in OOP is inheritance. Inheritance allows one class to inherit functionality from another class. The class being inherited from is the parent class, the class that inherits is the child class. Another way to say this is that the child class derives from the parent class.

The child class can access all the variables and functions of its parent class. In addition to access, the child class can provide its own implementation for any function inherited from the parent class. The child class re-implementing a function of a parent class is known as function overriding.

Inheritance does not have to be linear. Single inheritance allows one object to inherit functionality from only one direct ancestor. Multiple inheritance allows one child class to have multiple parent classes.

Multiple inheritance has some inherent problems. One of the biggest problems of multiple...