Book Image

Extreme C

By : Kamran Amini
Book Image

Extreme C

By: Kamran Amini

Overview of this book

There’s a lot more to C than knowing the language syntax. The industry looks for developers with a rigorous, scientific understanding of the principles and practices. Extreme C will teach you to use C’s advanced low-level power to write effective, efficient systems. This intensive, practical guide will help you become an expert C programmer. Building on your existing C knowledge, you will master preprocessor directives, macros, conditional compilation, pointers, and much more. You will gain new insight into algorithm design, functions, and structures. You will discover how C helps you squeeze maximum performance out of critical, resource-constrained applications. C still plays a critical role in 21st-century programming, remaining the core language for precision engineering, aviations, space research, and more. This book shows how C works with Unix, how to implement OO principles in C, and fully covers multi-processing. In Extreme C, Amini encourages you to think, question, apply, and experiment for yourself. The book is essential for anybody who wants to take their C to the next level.
Table of Contents (23 chapters)


In the previous sections, we saw that each object has a set of attributes and a set of functionalities attached to it. Here, we are going to talk about putting those attributes and functionalities into an entity called an object. We do this through a process called encapsulation.

Encapsulation simply means putting related things together into a capsule that represents an object. It happens first in your mind, and then it should be transferred to the code. The moment that you feel an object needs to have some attributes and functionalities, you are doing encapsulation in your mind; that encapsulation then needs to be transferred to the code level.

It is crucial to be able to encapsulate things in a programming language, otherwise keeping related variables together becomes an untenable struggle (we mentioned using naming conventions to accomplish this).

An object is made from a set of attributes and a set of functionalities. Both of these should be encapsulated...