Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Understanding the animation loop architecture

As described in the previous chapter, the typical architecture of interactive software is event-driven architecture. In such an architecture, the software just waits for input commands, and it responds to such commands when they arrive. Until any command arrives, the software does nothing.

This architecture is efficient and responsive for many kinds of applications, but it is not optimal for some other kinds of applications, such as the following:

  • Games with animations
  • Continuous-simulation software
  • Multimedia software
  • Some kind of educational software
  • Machine monitoring software (known as Human-Machine Interface (HMI) software)
  • Systems monitoring software (known as Supervisory Control and Data Acquisition (SCADA) software)

In such systems, the software has always something to do, as in the following examples:

  • In games with animations, such as sports games or combat games or racing games, both those against other human players and those...