Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

Implementing the assets_slalom project

The previous project built was a valid slalom race, but that game had no sound or text to explain what was happening. This project, contained in the assets_slalom folder, just adds sound and text to the game of the previous project.

Here is a screenshot that was taken during a race:

In the top left of the window, there is the following information:

  • Elapsed time: This tells us how many seconds or hundreds of seconds have elapsed since the start of the current race.
  • Speed: This tells us how much is the current forward speed in pixels per second.
  • Remaining gates: This tells us how many gates remain to pass.

Then, a help message explains which commands are available.

In addition, four sounds have been added, as follows:

  • A tick at any start of a race
  • A whoosh at any turn
  • A bump at any fail
  • A chime at any finish

You have to run the game to hear them. Notice that not all web browsers are equally capable of reproducing sounds.

Now, let's see how...