Book Image

Mastering Rust - Second Edition

By : Rahul Sharma, Vesa Kaihlavirta
Book Image

Mastering Rust - Second Edition

By: Rahul Sharma, Vesa Kaihlavirta

Overview of this book

Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)

Modules

Before we explore more about Cargo, we need to be familiar with how Rust organizes our code. We had a brief glimpse at modules in the previous chapter. Here, we will cover them in detail. Every Rust program starts with a root module. If you are creating a library, your root module is the lib.rs file. If you are creating an executable, the root module is any file with a main function, usually main.rs. When your code gets large, Rust lets you split it into modules. To provide flexibility in organizing a project, there are multiple ways to create modules.

Nested modules

The simplest way to create a module is by using the mod {} block within an existing module. Consider the following code:

// mod_within.rs

mod food {
...