Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs

The stepping stone to object-oriented programming

OOP has been defined in many ways. At the core of all object-oriented languages are objects. Objects are both collections of data, much like C structures, and also operations on that data that's specific to that object, similar to C functions that operate on a structure. So, an object contains both its data and the set of operations that can be performed on it. Sometimes, the internals of the object are completely hidden to the outside program and its components are only available through functions with access to them, called accessors. This is a more self-contained version of C where functions are somewhat independent of the data or structures they operate on and must be passed the data that they manipulate. In C, a function, or a manipulator of data, is loosely tied, or coupled, to the data it manipulates.

In this chapter, we have used a set of data structures and enumerations to represent real-world cards. We also...