Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs
Creating Custom Data Types with typedef

As we saw in the last two chapters, C allows you to define your own types from enumerations (enums) and structures (structs). C also allows you to redefine types for convenience of naming and to provide clarity about how to use the redefined type. The redefined type becomes a synonym for the original type. Being able to create a synonym of one type from another is extremely useful to express the purpose of variables, not only through their names but also through their redefined types. The benefits of this mechanism are numerous.

The following topics will be covered in this chapter:

  • Creating custom named types from intrinsic types
  • Creating new synonyms from other custom named types
  • Simplifying the use of enums
  • Simplifying the use of structs
  • Exploring some important compiler options
  • Using header files for custom types...