Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs

Declaring and initializing multi-dimensional arrays

With a firm, conceptual grasp of multi-dimensional arrays, we can now explore the C syntax for declaring them. As we move from two to more dimensions, we will continue to use array1D, array2D, array3D, and array4D to match the previous section. As each array is declared, pay particular attention to the order in which the array indices appear in each definition. In general, the highest-order dimension appears at the leftmost side and the lowest-order dimension (in our example, array1D) appears in the rightmost position.

Before we begin, we'll define some size constants, as follows:

const int size1D = 5;
const int size2D = 4;
const int size3D = 3;
const int size4D = 7;

In each of our declarations, we could simply use literal numbers to specify each dimension's size. Instead, we'll use the size1D, size2D, size3D, and size4Dconstants, not just in this section but for the remainder of this chapter...