Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Revisiting card4.h

We left Chapter 10, Creating Custom Data Types with typedef, with the card.h program and card5.c, which split card4.c into a header file and an implementation file. However, instead of going further with multiple-file program development, we will return to card4.c and rework a few things to include the knowledge we've gained since Chapter 10, Creating Custom Data Types with typedef. We'll use it to create a series of programs, carddeck.c. carddeck.c will start out simple, but we will continue to modify it until we've added all the complex structures needed. This will remain a single file throughout this chapter. We will see how to logically split up our final carddeck.c program into multiple files and then build it in Chapter 24, Working with Multi-File Programs.

Before we begin adding complex structures to our carddeck.c series of programs, we need to rework card4.c to a simpler starting point. So, let's backtrack a little bit....