Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Manipulating a structure consisting of other structures

The operations we want to perform on a Hand structure include the following:

  • InitializeHand(): Sets the initial values of a Hand structure to a valid state
  • AddCardToHand(): Receives a dealt card from the deck to the hand
  • PrintHand(): Prints out the contents of the hand

With our current definition of Hand, we will need a way to determine which card in the hand we want to manipulate. To do this, we need a function:

  • GetCardInHand(): Gets a pointer to a specific card within the hand. This method is used by other Hand functions to both set card values within a hand and to retrieve card values.

You can add the following function prototypes to carddeck_2.c:

voidInitializeHand( Hand* pHand );
voidAddCardToHand(Hand* pHand , Card* pCard );
voidPrintHand(Hand* pHand , char* pHandStr , char* pLeadStr );
Card* GetCardInHand(Hand* pHand ...