Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs


This chapter not only explored complex structures, but also reviewed nearly all the concepts we've explored in previous chapters.

We learned about various ways to access arrays of structures, sub-structures within structures, and arrays of structures within a structure. Each version of our carddeck.c program included a review of what was changed in that version.

We also learned about PRNGs and used a system-supplied PRNG to shuffle our deck of cards.

Throughout this chapter, we developed a complex program using stepwise refinement as we added structures and operations to these structures. More significantly, we got an in-depth view of how a program might change over its development life cycle. When we add or change structures, we also need to add or change the routines that manipulate those structures. This chapter demonstrated the software development process first described in Chapter 1,Running Hello, World!.

In the next two chapters...