Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
Section 1: C Fundamentals
Section 2: Complex Data Types
Section 3: Memory Manipulation
Section 4: Input and Output
Section 5: Building Blocks for Larger Programs

Extracting Hand structures and functions

Just as we extracted the typedef, enum, and struct instances, along with the functions for the Card structure, we will do the same for Hand structures, as follows:

  1. Create and open the hand.h header file and put in the following new lines:
#ifndef _HAND_H_
#define _HAND_H_


This is our starting point for this header file. Looking again through carddeck.c, we see that there are a couple of const int types related to Hand that we need to add as enum instances, as follows:

enum {
kCardsInHand = 5,
kNumHands = 4

  1. We can next add the typedef struct { … } Hand; declaration and the 4 function definitions related to the Hand structure: InitializeHand(), AddCardToHand(), PrintHand(), and PrintAllHands(). However, notice that a parameter to one of these functions is a Card* parameter, therefore the compiler will need to know about...