Book Image

Learn C Programming

By : Jeff Szuhay
Book Image

Learn C Programming

By: Jeff Szuhay

Overview of this book

C is a powerful general-purpose programming language that is excellent for beginners to learn. This book will introduce you to computer programming and software development using C. If you're an experienced developer, this book will help you to become familiar with the C programming language. This C programming book takes you through basic programming concepts and shows you how to implement them in C. Throughout the book, you'll create and run programs that make use of one or more C concepts, such as program structure with functions, data types, and conditional statements. You'll also see how to use looping and iteration, arrays, pointers, and strings. As you make progress, you'll cover code documentation, testing and validation methods, basic input/output, and how to write complete programs in C. By the end of the book, you'll have developed basic programming skills in C, that you can apply to other programming languages and will develop a solid foundation for you to advance as a programmer.
Table of Contents (33 chapters)
1
Section 1: C Fundamentals
10
Section 2: Complex Data Types
19
Section 3: Memory Manipulation
22
Section 4: Input and Output
28
Section 5: Building Blocks for Larger Programs

Extracting Deck structures and functions

Just as we extracted the typedef, enum, and struct instances, along with the functions for the Card and Hand structures, we will do the same for Deck structures. Take the following steps:

  1. Create and open the deck.h header file and put in the following new lines:
#ifndef _DECK_H_
#define _DECK_H_

#endif

This is our starting point for this header file. Looking again through carddeck.c, we see that there is oneconst int related to Hand that we need to add as an enum, as follows:

enum {
kCardsInDeck = 52
};

  1. We can next addtypedef struct { … } Deck;and the four function definitions related to the Deck structure—InitializeDeck(),ShuffleDeck(),DealCardFromDeck(), andPrintDeck(). However, notice that the Deck structure contains twoCard arrays and one function returns a Card*, pointer to Card structure, therefore the compiler will need to know about...