Book Image

Hands-On High Performance Programming with Qt 5

By : Marek Krajewski
5 (1)
Book Image

Hands-On High Performance Programming with Qt 5

5 (1)
By: Marek Krajewski

Overview of this book

Achieving efficient code through performance tuning is one of the key challenges faced by many programmers. This book looks at Qt programming from a performance perspective. You'll explore the performance problems encountered when using the Qt framework and means and ways to resolve them and optimize performance. The book highlights performance improvements and new features released in Qt 5.9, Qt 5.11, and 5.12 (LTE). You'll master general computer performance best practices and tools, which can help you identify the reasons behind low performance, and the most common performance pitfalls experienced when using the Qt framework. In the following chapters, you’ll explore multithreading and asynchronous programming with C++ and Qt and learn the importance and efficient use of data structures. You'll also get the opportunity to work through techniques such as memory management and design guidelines, which are essential to improve application performance. Comprehensive sections that cover all these concepts will prepare you for gaining hands-on experience of some of Qt's most exciting application fields - the mobile and embedded development domains. By the end of this book, you'll be ready to build Qt applications that are more efficient, concurrent, and performance-oriented in nature
Table of Contents (14 chapters)

C++11/14/17 and performance

After a long standstill of nearly 10 years and after the bug-fixing C++ standard of 2003, the new C++11 brought so many innovations that we might sometimes think it were a completely new language. There are many features which dramatically improve its usability, the definition of the memory model for modern processors, support for multithreading, and much more, but we will only provide a short overview of features that are directly connected to performance. The first and foremost of these was the introduction of move semantics.

Move semantics

As we've already discussed in this chapter, the creation of temporary objects was a real performance problem in classic (or should I say old?) C++, so...