Book Image

Hands-On High Performance Programming with Qt 5

By : Marek Krajewski
5 (1)
Book Image

Hands-On High Performance Programming with Qt 5

5 (1)
By: Marek Krajewski

Overview of this book

Achieving efficient code through performance tuning is one of the key challenges faced by many programmers. This book looks at Qt programming from a performance perspective. You'll explore the performance problems encountered when using the Qt framework and means and ways to resolve them and optimize performance. The book highlights performance improvements and new features released in Qt 5.9, Qt 5.11, and 5.12 (LTE). You'll master general computer performance best practices and tools, which can help you identify the reasons behind low performance, and the most common performance pitfalls experienced when using the Qt framework. In the following chapters, you’ll explore multithreading and asynchronous programming with C++ and Qt and learn the importance and efficient use of data structures. You'll also get the opportunity to work through techniques such as memory management and design guidelines, which are essential to improve application performance. Comprehensive sections that cover all these concepts will prepare you for gaining hands-on experience of some of Qt's most exciting application fields - the mobile and embedded development domains. By the end of this book, you'll be ready to build Qt applications that are more efficient, concurrent, and performance-oriented in nature
Table of Contents (14 chapters)

Loading SVGs

This problem is an example of applied creative problem solving and thus one of my favorites. Although the optimal solution wasn't viable under the given circumstances, some satisfactory measure could still be found and applied with relatively little effort.

Context

In an embedded project I was working on once, we had a problem with startup times, which is quite normal in embedded development. Besides the usual Linux kernel and uboot optimizations, we noticed that the SVG images we were using were slowing down the startup phase.

Let me spend a few words on this project's history first. At the beginning, the requirement for this project was that we should seamlessly scale the screen to different device...