Book Image

Mastering TypeScript 3 - Third Edition

By : Nathan Rozentals
Book Image

Mastering TypeScript 3 - Third Edition

By: Nathan Rozentals

Overview of this book

TypeScript is both a language and a set of tools to generate JavaScript. It was designed by Anders Hejlsberg at Microsoft to help developers write enterprise-scale JavaScript. Starting with an introduction to the TypeScript language, before moving on to basic concepts, each section builds on previous knowledge in an incremental and easy-to-understand way. Advanced and powerful language features are all covered, including asynchronous programming techniques, decorators, and generics. This book explores many modern JavaScript and TypeScript frameworks side by side in order for the reader to learn their respective strengths and weaknesses. It will also thoroughly explore unit and integration testing for each framework. Best-of-breed applications utilize well-known design patterns in order to be scalable, maintainable, and testable. This book explores some of these object-oriented techniques and patterns, and shows real-world implementations. By the end of the book, you will have built a comprehensive, end-to-end web application to show how TypeScript language features, design patterns, and industry best practices can be brought together in a real-world scenario.
Table of Contents (16 chapters)
Free Chapter
1
TypeScript Tools and Framework Options

The UI experience

At the start of every web-based project, the requirements around the User Interface (UI) start to be discussed. What will the application look like, what CSS styles will it use, and how will our user interact with the system? The UI experience is all about ease of use, intuition, and simple workflow. As such, it can either make or break an otherwise good website. The focus on a good user interface experience (UX) means that many companies employ specialist teams to either design the UI for look and feel, or to design the UI experience, including workflow. Depending on the skills of the UX team, their output may be a set of images that show what the user experience should look like, or it may, in fact, be a set of HTML pages and CSS files.

There will come a time, however, where every developer needs to put together a UI, so understanding the process and working...