Book Image

Hands-On Mobile and Embedded Development with Qt 5

By : Lorn Potter
Book Image

Hands-On Mobile and Embedded Development with Qt 5

By: Lorn Potter

Overview of this book

Qt is a world-class framework, helping you to develop rich graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. The framework helps you connect the dots across platforms and between online and physical experience. This book will help you leverage the fully-featured Qt framework and its modular cross-platform library classes and intuitive APIs to develop applications for mobile, IoT, and industrial embedded systems. Considerations such as screen size, device orientation changes, and small memory will be discussed. We will focus on various core aspects of embedded and mobile systems, such as connectivity, networking, and sensors; there is no IoT without sensors. You will learn how to quickly design a flexible, fast, and responsive UI that looks great. Going further, you will implement different elements in a matter of minutes and synchronize the UI elements with the 3D assets with high precision. You will learn how to create high-performance embedded systems with 3D/2D user interfaces, and deploy and test on your target hardware. The book will explore several new features, including Qt for WebAssembly. At the end of this book, you will learn about creating a full software stack for embedded Linux systems using Yocto and Boot to Qt for Device Creation.
Table of Contents (23 chapters)
Title Page
Dedication
About Packt
Foreword
Contributors
Preface
Index

Summary


In this chapter we covered some of the issues facing mobile and embedded developers when trying to develop for smaller display devices, and how  QStyleSheets can be used to change the interface at runtime to adapt itself for using touchscreen inputs.

We discussed storage and memory space requirements, and the need to configure unneeded features out of Qt to make it have a smaller footprint.

We went through handling orientation changes and discussed using screen gestures such as Pinch and Swipe.

We learning how to use Qt Designer to add QLayouts to create dynamically resizing applications.

Finally, we discussed how to use QGraphicsView to utilize graphical elements such as graphical text and images.

Next, we will go through the next best thing since sliced bread for mobile and embedded development—Qt Quick and QML. Then we'll crack on with the real fancy stuff about graphical effects to spice up any interface!