Book Image

C++ Fundamentals

By : Antonio Mallia, Francesco Zoffoli
Book Image

C++ Fundamentals

By: Antonio Mallia, Francesco Zoffoli

Overview of this book

C++ Fundamentals begins by introducing you to the C++ compilation model and syntax. You will then study data types, variable declaration, scope, and control flow statements. With the help of this book, you'll be able to compile fully working C++ code and understand how variables, references, and pointers can be used to manipulate the state of the program. Next, you will explore functions and classes — the features that C++ offers to organize a program — and use them to solve more complex problems. You will also understand common pitfalls and modern best practices, especially the ones that diverge from the C++98 guidelines. As you advance through the chapters, you'll study the advantages of generic programming and write your own templates to make generic algorithms that work with any type. This C++ book will guide you in fully exploiting standard containers and algorithms, understanding how to pick the appropriate one for each problem. By the end of this book, you will not only be able to write efficient code but also be equipped to improve the readability, performance, and maintainability of your programs.
Table of Contents (9 chapters)
C++ Fundamentals
Preface

Lesson 3: Classes


Activity 7: Information Hiding Through Getters and Setters

  1. Define a class named Coordinates with its members under a private access specifier:

    class Coordinates {
      private:
        float latitude;
        float longitude;
    };
  2. Add the four operations as specified above and make them publicly accessible by preceding their declaration with the public access specifier. The setters (set_latitude and set_longitude) should take an int as a parameter and return void, while the getters do not take any parameter and return a float:

    class Coordinates {
      private:
        float latitude;
        float longitude;
    
      public:
        void set_latitude(float value){}
        void set_longitude(float value){}
        float get_latitude(){}
        float get_longitude(){}
    };
  3. The four methods should now be implemented. The setters assign the given value to the corresponding members they are supposed to set; the getters return the values that are stored.

    class Coordinates {
      private:
        float latitude;
        float longitude;
    ...