Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Inline functions

As we have seen from earlier sections, functions are instances of objects, and, of course, each instance requires an allocation in the heap. There are also method invocations required when invoking the function. Overall, using functions introduces overhead.

Kotlin allows us to avoid this overhead by use of the inline keyword. This keyword indicates to the compiler that the function marked as inline, as well as function parameters, should be expanded and generated inline at the call site, hence the name.

What does this mean exactly? Let's consider a function that handles resources in a safe manner—that is, the resource will always be closed correctly, even if the code throws an exception:

    fun <T : AutoCloseable, U> withResource(resource: T, fn: (T) -> U): U { 
      try { 
        return fn(resource) 
      } finally { 
        resource...