Book Image

Learn Kotlin Programming - Second Edition

By : Stephen Samuel, Stefan Bocutiu
Book Image

Learn Kotlin Programming - Second Edition

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
Free Chapter
1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Reflective functions and properties

Reflection doesn't end with classes and objects. Most of the Kotlin system can be accessed, and that includes functions and properties. Let's start with a class that contains some member functions, an extension function for Double, and a couple of properties:

    class Rocket() { 
var lat: Double = 0.0
var long: Double = 0.0
fun explode() { println("Boom") } fun setCourse(lat: Double, long: Double) { require(lat.isValid()) require(long.isValid()) this.lat = lat this.long = long } fun Double.isValid() = Math.abs(this) <= 180 }

The extension function is used to check that the Double parameter is a valid latitude or longitude whenever we invoke setCourse.

The next function is similar to the function for printing constructors...