Book Image

Qt5 C++ GUI Programming Cookbook - Second Edition

By : Lee Zhi Eng
Book Image

Qt5 C++ GUI Programming Cookbook - Second Edition

By: Lee Zhi Eng

Overview of this book

With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly user interfaces for your applications. Qt5 C++ GUI Programming Cookbook, Second Edition teaches you how to develop functional and appealing user interfaces using the latest version of QT5 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, implementing Google Maps, and more. You will also be taken through advanced concepts like asynchronous programming, event handling using signals and slots, network programming, various aspects of optimizing your application. By the end of the book, you will be confident to design and customize GUI applications that meet your clients' expectations and have an understanding of best practice solutions for common problems.
Table of Contents (15 chapters)

Introduction

In this chapter, we will learn how to use OpenGL, a powerful rendering Application Program Interface (API), and combine it with Qt. OpenGL is a cross-language, cross-platform API for drawing 2D and 3D graphics on screen through the Graphics Processing Unit (GPU) within our computer's graphics chip. In this chapter, we will be learning about OpenGL 3 instead of 2 because, even though the fixed-function pipeline is easier for beginners to grasp compared to the newer programmable pipeline, it is considered legacy code and has been deprecated by most modern 3D rendering software. Qt 5 supports both versions, so there should be no problem switching over to OpenGL 2 if you need backward compatibility for your software.