Book Image

Hands-On High Performance with Go

By : Bob Strecansky
Book Image

Hands-On High Performance with Go

By: Bob Strecansky

Overview of this book

Go is an easy-to-write language that is popular among developers thanks to its features such as concurrency, portability, and ability to reduce complexity. This Golang book will teach you how to construct idiomatic Go code that is reusable and highly performant. Starting with an introduction to performance concepts, you’ll understand the ideology behind Go’s performance. You’ll then learn how to effectively implement Go data structures and algorithms along with exploring data manipulation and organization to write programs for scalable software. This book covers channels and goroutines for parallelism and concurrency to write high-performance code for distributed systems. As you advance, you’ll learn how to manage memory effectively. You’ll explore the compute unified device architecture (CUDA) application programming interface (API), use containers to build Go code, and work with the Go build cache for quicker compilation. You’ll also get to grips with profiling and tracing Go code for detecting bottlenecks in your system. Finally, you’ll evaluate clusters and job queues for performance optimization and monitor the application for performance regression. By the end of this Go programming book, you’ll be able to improve existing code and fulfill customer requirements by writing efficient programs.
Table of Contents (20 chapters)
Section 1: Learning about Performance in Go
Section 2: Applying Performance Concepts in Go
Section 3: Deploying, Monitoring, and Iterating on Go Programs with Performance in Mind

Briefing on limited memory situations

If you are running Go on an embedded device or a device with very constrained memory, it's sometimes smart to understand some of the underlying processes within the runtime to make informed decisions regarding your processes. The Go garbage collector prioritizes low latency and simplicity. It uses a non-generational concurrent tri-color mark and sweep garbage collector. By default, it manages memory allocation automatically.

Go has a function in the debug standard library that will force a garbage collection and return memory to the OS. The Go garbage collector returns unused memory to the OS after 5 minutes. If you are running on a low memory device, this function, FreeOSMemory(), can be found here:

We can also use the GC() function, which can be found here: