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Learn C# Programming

Learn C# Programming

By : Marius Bancila, Tripathi, Rialdi, Ankit Sharma
5 (4)
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Learn C# Programming

Learn C# Programming

5 (4)
By: Marius Bancila, Tripathi, Rialdi, Ankit Sharma

Overview of this book

The C# programming language is often developers’ primary choice for creating a wide range of applications for desktop, cloud, and mobile. In nearly two decades of its existence, C# has evolved from a general-purpose, object-oriented language to a multi-paradigm language with impressive features. This book will take you through C# from the ground up in a step-by-step manner. You'll start with the building blocks of C#, which include basic data types, variables, strings, arrays, operators, control statements, and loops. Once comfortable with the basics, you'll then progress to learning object-oriented programming concepts such as classes and structures, objects, interfaces, and abstraction. Generics, functional programming, dynamic, and asynchronous programming are covered in detail. This book also takes you through regular expressions, reflection, memory management, pattern matching, exceptions, and many other advanced topics. As you advance, you'll explore the .NET Core 3 framework and learn how to use the dotnet command-line interface (CLI), consume NuGet packages, develop for Linux, and migrate apps built with .NET Framework. Finally, you'll understand how to run unit tests with the Microsoft unit testing frameworks available in Visual Studio. By the end of this book, you’ll be well-versed with the essentials of the C# language and be ready to start creating apps with it.
Table of Contents (20 chapters)
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Classes and objects

Before we go further, it is important that you understand these two key concepts. A class is a template or a blueprint that specifies the form of an object. It contains both data and code that operates on that data. An object is an instance of a class. Classes are defined using the class keyword and a type that is a class is a reference type. The default value for a variable of a reference type is null. You can assign it as a reference to an instance of the type. Instances—that is, objects—are created using the new operator.

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The terms class and object are often used interchangeably in different technical documentations. They are not the same and it is improper to use them as so. The class is the blueprint that specifies the memory layout of objects and defines functionalities that operate with that memory. Objects are the actual entities created and operated according to the blueprint.

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