Book Image

Learning RxJava - Second Edition

By : Nick Samoylov, Thomas Nield
Book Image

Learning RxJava - Second Edition

By: Nick Samoylov, Thomas Nield

Overview of this book

RxJava is not just a popular library for building asynchronous and event-based applications; it also enables you to create a cleaner and more readable code base. In this book, you’ll cover the core fundamentals of reactive programming and learn how to design and implement reactive libraries and applications. Learning RxJava will help you understand how reactive programming works and guide you in writing your first example in reactive code. You’ll get to grips with the workings of Observable and Subscriber, and see how they are used in different contexts using real-world use cases. The book will also take you through multicasting and caching to help prevent redundant work with multiple Observers. You’ll then learn how to create your own RxJava operators by reusing reactive logic. As you advance, you’ll explore effective tools and libraries to test and debug RxJava code. Finally, you’ll delve into RxAndroid extensions and use Kotlin features to streamline your Android apps. By the end of this book, you'll become proficient in writing reactive code in Java and Kotlin to build concurrent applications, including Android applications.
Table of Contents (22 chapters)
1
Section 1: Foundations of Reactive Programming in Java
5
Section 2: Reactive Operators
12
Section 3: Integration of RxJava applications
Appendix B: Functional Types
Appendix E: Understanding Schedulers

A brief history of ReactiveX and RxJava

As developers, we tend to think in counterintuitive ways. Modeling our world with code has never been short of challenges. It was not long ago that object-oriented programming was seen as the silver bullet to solve this problem. Making blueprints of what we interact with in real life was a revolutionary idea, and this core concept of classes and objects still impacts how we code today. However, business and user demands continued to grow in complexity. As 2010 approached, it became clear that object-oriented programming solved only part of the problem.

Classes and objects do a great job of representing an entity with properties and methods, but they become messy when they need to interact with each other in increasingly complex and often unplanned ways. Decoupling patterns and paradigms emerged, but this yielded an unwanted side effect of...