Book Image

Linux System Programming Techniques

By : Jack-Benny Persson
Book Image

Linux System Programming Techniques

By: Jack-Benny Persson

Overview of this book

Linux is the world's most popular open source operating system (OS). Linux System Programming Techniques will enable you to extend the Linux OS with your own system programs and communicate with other programs on the system. The book begins by exploring the Linux filesystem, its basic commands, built-in manual pages, the GNU compiler collection (GCC), and Linux system calls. You'll then discover how to handle errors in your programs and will learn to catch errors and print relevant information about them. The book takes you through multiple recipes on how to read and write files on the system, using both streams and file descriptors. As you advance, you'll delve into forking, creating zombie processes, and daemons, along with recipes on how to handle daemons using systemd. After this, you'll find out how to create shared libraries and start exploring different types of interprocess communication (IPC). In the later chapters, recipes on how to write programs using POSIX threads and how to debug your programs using the GNU debugger (GDB) and Valgrind will also be covered. By the end of this Linux book, you will be able to develop your own system programs for Linux, including daemons, tools, clients, and filters.
Table of Contents (14 chapters)

Writing a generic Makefile with GCC options

In the previous recipe, we learned that Make compiles a program using the cc prog.c -o prog command. In this recipe, we will learn how to change that default command. To control the default command, we write a Makefile and place that file in the same directory as the source file.

Writing a generic Makefile for all your projects is an excellent idea since you can then enable -Wall, -Wextra, and -pedantic for all files you compile. With these three options enabled, GCC will warn you about many more errors and irregularities in your code, making your programs better. That is what we will do in this recipe.

Getting ready

In this recipe, we will use the circumference.c source code file that we wrote in the previous recipe. If you don't already have the file on your computer, you can download it from

How to do it…