Book Image

Learn Java 12 Programming

By : Nick Samoylov
Book Image

Learn Java 12 Programming

By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
Free Chapter
1
Section 1: Overview of Java Programming
5
Section 2: Building Blocks of Java
15
Section 3: Advanced Java

Adding effects

The javafx.scene.effects package contains many classes that allow the adding of various effects to the nodes:

  • Blend: Combines pixels from two sources (typically images) using one of the pre-defined BlendModes
  • Bloom: Makes the input image brighter, so that it appears to glow
  • BoxBlur: Adds blur to an image
  • ColorAdjust: Allows adjustments of hue, saturation, brightness, and contrast to an image
  • ColorInput: Renders a rectangular region that is filled with the given Paint
  • DisplacementMap: Shifts each pixel by a specified distance
  • DropShadow: Renders a shadow of the given content behind the content
  • GaussianBlur: Adds blur using a particular (Gaussian) method
  • Glow: Makes the input image appear to glow
  • InnerShadow: Creates a shadow inside the frame
  • Lighting: Simulates a light source shining on the content; makes flat objects look more realistic
  • MotionBlur: Simulates the...