Book Image

Learn Java 12 Programming

By : Nick Samoylov
Book Image

Learn Java 12 Programming

By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
Free Chapter
Section 1: Overview of Java Programming
Section 2: Building Blocks of Java
Section 3: Advanced Java


In this chapter, the reader has learned about the JMH tool and was able to use it for specific practical cases similar to those they encountered while programming their applications. The reader has learned how to create and run a benchmark, how to set the benchmark parameters, and how to install IDE plugins if needed. We also have provided practical recommendations and references for further reading.

In the next chapter, readers will be introduced to the useful practices of designing and writing application code. We will talk about Java idioms, their implementation and usage, and provide recommendations for implementing equals(), hashCode(), compareTo(), and clone() methods. We will also discuss the difference between the usage of the StringBuffer and StringBuilder classes, how to catch exceptions, best design practices, and other proven programming practices.