Book Image

Learn Java 12 Programming

By : Nick Samoylov
Book Image

Learn Java 12 Programming

By: Nick Samoylov

Overview of this book

Java is one of the preferred languages among developers, used in everything right from smartphones, and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You will then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts like abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps. You will also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming, which will hone your skills in building professional-grade apps. Further on, you’ll understand how to create a graphic user interface using JavaFX and learn to build scalable apps by taking advantage of reactive and functional programming. By the end of this book, you’ll not only be well versed with Java 10, 11, and 12, but also gain a perspective into the future of this language and software development in general.
Table of Contents (25 chapters)
Free Chapter
1
Section 1: Overview of Java Programming
5
Section 2: Building Blocks of Java
15
Section 3: Advanced Java

Chapter 17 – Java Microbenchmark Harness

  1. b), c), d)
  2. Add a dependency on JMH to the project (or classpath, if run manually) and add the annotation @Benchmark to the method you would like to test for performance
  3. As the main method using a Java command with an explicitly named main class, as the main method using a java command with an executable .jar file, and using an IDE running as the main method or using a plugin and running an individual method
  4. Any two of the following: Mode.AverageTime, Mode.Throughput, Mode.SampleTime, and Mode.SingleShotTime
  1. Any two of the following: TimeUnit.NANOSECONDS, TimeUnit.MICROSECONDS, TimeUnit.MILLISECONDS, TimeUnit.SECONDS, TimeUnit.MINUTES, TimeUnit.HOURS, and TimeUnit.DAYS
  2. Using an object of a class with the annotation @State
  3. Using the annotation @Param in front of the state property
  4. Using the annotation @CompilerConrol
  5. Using a parameter...