Book Image

Fearless Cross-Platform Development with Delphi

By : David Cornelius
Book Image

Fearless Cross-Platform Development with Delphi

By: David Cornelius

Overview of this book

Delphi is a strongly typed, event-driven programming language with a rich ecosystem of frameworks and support tools. It comes with an extensive set of web and database libraries for rapid application development on desktop, mobile, and internet-enabled devices. This book will help you keep up with the latest IDE features and provide a sound foundation of project management and recent language enhancements to take your productivity to the next level. You’ll discover how simple it is to support popular mobile device features such as sensors, cameras, and GPS. The book will help you feel comfortable working with FireMonkey and styles and incorporating 3D user interfaces in new ways. As you advance, you’ll be able to build cross-platform solutions that not only look native but also take advantage of a wide array of device capabilities. You’ll also learn how to use embedded databases, such as SQLite and InterBase ToGo, synchronizing them with your own custom backend servers or modules using the powerful RAD Server engine. The book concludes by sharing tips for testing and deploying your end-to-end application suite for a smooth user experience. By the end of this book, you’ll be able to deliver modern enterprise applications using Delphi confidently.
Table of Contents (22 chapters)
1
Section 1: Programming Power
5
Section 2: Cross-Platform Power
11
Section 3: Mobile Power
15
Section 4: Server Power

Chapter 8 – Exploring the World of 3D

  1. DirectX on Windows, Metal on Mac, OpenGL on Mac, iOS, and Android.
  2. Position.Z; positive to push it further away, negative to bring it closer.
  3. TLayer3D.
  4. Set RotationAngle.X to 180.
  5. Emissive.
  6. Set its Opacity property to 0.
  7. By setting the MaterialSource property of all the mesh components in MeshCollection (only in code at runtime).
  8. Make the camera a child of the object.
  9. Enable Custom orientation in its project options, then check Portrait.
  10. Set the Enabled property to False.
  11. TDummy.
  12. Temporarily set the Position.Z value to a negative value to pull it forward, then set it back to a positive value to push it back out of the way.
  13. iOS.