Book Image

Cross-Platform Development with Qt 6 and Modern C++

By : Nibedit Dey
Book Image

Cross-Platform Development with Qt 6 and Modern C++

By: Nibedit Dey

Overview of this book

Qt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.
Table of Contents (17 chapters)
1
Section 1: The Basics
6
Section 2: Cross-Platform Development
8
Section 3: Advanced Programming, Debugging, and Deployment

Using the Canvas QML type

Canvas allows you to draw straight and curved lines, simple and complex shapes, graphs, and graphic images that have been referenced. Text, colors, shadows, gradients, and patterns can also be added, as well as low-level pixel operations. You can save a Canvas output as an image. It provides a 2D canvas that uses a Context2D object for drawing and implements a paint signal handler.

Let's have a look at the following example:

import QtQuick
import QtQuick.Window
Window {
    width: 512
    height: 512
    visible: true
    title: qsTr("Canvas Demo")
    Canvas {
        id: canvas
        anchors.fill: parent
        onPaint: {
            var context = getContext...