Book Image

Modern Python Cookbook - Second Edition

By : Steven F. Lott
Book Image

Modern Python Cookbook - Second Edition

By: Steven F. Lott

Overview of this book

Python is the preferred choice of developers, engineers, data scientists, and hobbyists everywhere. It is a great language that can power your applications and provide great speed, safety, and scalability. It can be used for simple scripting or sophisticated web applications. By exposing Python as a series of simple recipes, this book gives you insight into specific language features in a particular context. Having a tangible context helps make the language or a given standard library feature easier to understand. This book comes with 133 recipes on the latest version of Python 3.8. The recipes will benefit everyone, from beginners just starting out with Python to experts. You'll not only learn Python programming concepts but also how to build complex applications. The recipes will touch upon all necessary Python concepts related to data structures, object oriented programming, functional programming, and statistical programming. You will get acquainted with the nuances of Python syntax and how to effectively take advantage of it. By the end of this Python book, you will be equipped with knowledge of testing, web services, configuration, and application integration tips and tricks. You will be armed with the knowledge of how to create applications with flexible logging, powerful configuration, command-line options, automated unit tests, and good documentation.
Table of Contents (18 chapters)
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The point of computing is to process data. We often encapsulate the processing and the data into a single definition. We can organize objects into classes with a common collection of attributes to define their internal state and common behavior. Each instance of a class is a distinct object with unique internal state.

This concept of state and behavior applies particularly well to the way games work. When building something like an interactive game, the user's actions update the game state. Each of the player's possible actions is a method to change the state of the game. In many games this leads to a lot of animation to show the transition from state to state. In a single-player arcade-style game, the enemies or opponents will often be separate objects, each with an internal state that changes based on other enemy actions and the player's actions.

On the other hand, when we think of a casino game, such as Craps, there are...