Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Creating a WinUI project with .NET 5

WinUI adds several different project templates to Visual Studio. We have spent most of the book working with the Blank App (WinUI in UWP) C# template. This template is also available to C++ developers. These other templates are also available:

  • Blank App, Packaged (WinUI in Desktop) (C# and C++): Creates a .NET 5 desktop application with support for WinUI controls in the UI.
  • Class Library (WinUI in Desktop) (C#): Creates a class library project intended to be used with WinUI in Desktop apps and libraries.
  • Class Library (WinUI in UWP) (C#): Creates a class library project intended for use with WinUI in UWP apps and libraries.
  • Windows Runtime Component (WinUI in UWP) (C# and C++): Creates a Windows Runtime Component project. This is a packaged component with a .winmd file extension that can be consumed by any language with Windows Runtime projections, including C++, C#, Visual Basic, and JavaScript (React Native, for example).
  • ...